
Team fortress 2 pyro pilot mod#
Team fortress 2 pyro pilot skin#
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Afterburn can increase as fire is concentrated on an enemy It is possibly due to a Pyro being depleted of Asbestos Armor, as all classes come with a special armor type. With the Flamethrower and Napalm Grenade, the situation is not as consistent and not as observable. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. This is best seen with using the Incendiary Cannon. The afterburn damage seems to be capped.You can also use this gun underwater, or after using a Frag grenade on a medium-light class to finish them off. Use your Single-Barrel Shotgun as a last resort or at very long range.The flame sprites can obstruct enemy vision, especially Snipers, but, obstructing enemy vision this way is not as effective as concing the enemy. Use all of your fire-based weapons to cause confusion among members of the other team.They are also great at disrupting enemies’ vision and aim. Napalm Grenades are a great area denial tool.Try to play both offensively and defensively depending upon the situation.Demomen and lighter classes have a greater chance of falling to afterburn than a Soldier or HWGuy. Attempting to leave someone to fall to afterburn without using Frag Grenades and/or burning them heavily is rather unwise, especially if they are standing near a resupply bag. The Afterburn of the Pyro in TFC is drastically slower than in Team Fortress.A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. By hitting your enemies with your different flame weapons, you can stack the afterburn damage.A major problem, however, is that against faster classes (like Scout and Medic) the flames may be a bit too slow to catch them, depending on your position relative to the enemy You should still stick to this weapon for mainly close encounters.

The flame sprites travel a decent distance, unlike what some sources say. Your Flamethrower is your standard Flamethrower.Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire, and the heat travels through thin walls. If you cannot deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Your Incendiary Cannon is your incendiary Rocket Launcher.Avoid water sources, as your potential victims can extinguish themselves.
